![zbrush skin texture tutorial zbrush skin texture tutorial](https://todornikolov.com/wp-content/uploads/2019/02/image-1.png)
Then I will assign a procedure map to the fill layer, adjust its intensity and density, and multiply on top of the black mask to break up my hand paint. What I decided to do is to create a new fill layer on top of my black mask that I have been painting on to reveal the colors.
![zbrush skin texture tutorial zbrush skin texture tutorial](https://cdnb.artstation.com/p/assets/images/images/001/630/851/large/chris-pollitt-mask-salesman-skin-texturing-techniques-tut.jpg)
I found that using a procedure map to break up your hand paint is a faster way to achieve that specific skin quality. We can achieve a photo-realistic look by using only a texture brush but that can mean a lot of hand-painting and will require more time. When you look at a face, everything can seem very soft but there is a spotty quality to the colors. It’s great that we have all these colors on the face now, but they do look very airbrushed and unnatural. This is where you can be creative and have some fun! Depending on the ethnicity and skin quality of your face, you will need to adjust them in your own way. You should be able to get a decent color following these general color directions. Repeat the same process until you have all the colors you want on the face! Assign a black mask to this fill layer, choose a dirt brush with low opacity and low flow, and paint on the areas that you want the reddish color to show up on. To do that, add another fill layer that only affects color, choose the kind of red you wish in the base color slot. The next skin tone I want to work on is the reddish tone of the face. For this character, I wanted to make the skin a bit more tanned, because I imagine her being outdoors quite a bit, so I chose a brownish color.
![zbrush skin texture tutorial zbrush skin texture tutorial](https://ljabliartb.files.wordpress.com/2016/03/close-up-1.jpg)
Which base skin tone you choose really depends on the character you are creating. To do that, create a new fill layer, let it affect only the color of the material, and choose your skin tone in the base color slot. The first color we create is a neutral skin tone color as a base for the rest of the paint. Now that we have great displacement details, we can focus on the color of the face! While we are working on the color distribution, we will set the skin material roughness to pure white so we can view the color we are painting without the interference of spec. Laying Out Major Color Variations of the Face